Wednesday, January 8All That Matters

Why “COD clones” don’t commit to it completely?

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Why is it that every time a game that’s aspiring to appeal to COD’s player base, they don’t completely commit to the idea of taking the stuff that the players liked so much about the best Call of Duty’s?

There’s a huge crowd of people that would love to have something like, for example, Black Ops 2 again, a fast-paced arcade shooter with skill-based matchmaking only for ranked and maybe for game modes like search and destroy. So every time a so-called “COD killer” comes around, it kind of offers something similar but doesn’t really commit to the idea, so when people play them and see that it’s not the same, they end up quitting, hence the 2-3 week lifespan most of the time.

Is there a reason they don’t commit to offering the full package? Bright and colorful, visually appealing maps, strong scorestreaks, a similar class creation system (controversial, but imo they should go for something like Pick 10 instead of mw2019 system), no disbanding lobbies, similar movement (to Bo2 and the likes), plenty of good guns instead of having a meta, etc.

Why is it that they can’t do all of that at the same time? Like, is there a limit to how similar they can become to those cods before it enters lawsuit territory? Because if those aren’t the reasons, then I don’t get it. I’m not saying that they shouldn’t innovate or try their own spin on some stuff too, but if they also took all the other stuff with it, then they’d have a huge crowd waiting to play a game that I’m sure wouldn’t die after 2 weeks this time.

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25 Comments

  • The simple answer is Patents. Most of the small things in a game are protected by a company so that people can’t copy it 1 to 1.

    Then there is the funding required to create a shooter of same caliber and quality.

    Then comes the old audience and brand recognition. Few people would want to try something new that is trying to mimic the old stuff without adding to it at all. They would probably ask, what makes it stand out from COD, and when there is no answer, they would go back to the old stuff once again.

    Simple if you think about it. And these are just major points, there are many other small ones.

  • No studio is crazy enough to try to fight COD for the same market.

    If you are indie, you wont have the budget: thus you go for some lower quality, but cheaper priced COD clone, or various little twists and alterations

    If you are big cops, you still wont likely to get the same amount of sales as COD, thus you innovate and put a different spin or formula to the gameplay.

  • Even if there is one, you (not you OP) fucking CoD fans won’t give it a chance of day. The biggest issue with CoD/Madden/2K is the fan bases. They all know the games fucking suck, but instead of grouping together and finding other games they just keep buying the same garbage year in and out. This isn’t an Indie or a gaming issue, there’s plenty of amazing shooters out there with Devs that actually give a shit. Black Squad and Split Gate for example. Both have soooo much going for it and are so much fun but these brain dead gamers are just going to buy the same stuff.

  • CoD has certainly done a lot for FPS but any developer looking to specifically emulate and through doing it better beat CoD will fail just because or market saturation.

    Take all the best ideas from them, and then start making a game specifically trying not to be too call of duty, and make something better of it’s own right. The 2 weeks issue is because none of them ever reach anything more than trying to be CoD.

  • My experience is, the people who really sink time and money into a game want that exact game. Not its mechanics, not its looks — that exact specific game. The people who are deeply into GTA, Smash, COD/Battlefield, Madden are just not prepared to put anything else alongside their baby.

  • I’m actually blown away at the gibberish responses in this thread. I think you’re right on the money. If someone created a CoD clone without the bullshit gimmicks and monetization that Activision has infested the brand with, then it would sell insanely well. It doesn’t need to be a billion dollar franchise with paid partnerships to celebrity endorsements and skins to be popular. Some of the most successful franchises in video game history came from engine mods and small teams of dedicated developers.

    I think the one tough spot is engine mechanics. CoD runs on a custom IW engine, but the Infinity Ward team responsible for TitanFall was able to bring back enough of the movement style to make it feel like a clone. I think that same team is working on a new version of Rainbox Six or some other FPS.

  • U need multiple games devs and publishers to slowly chip away at cod stranglehold e.g if ea got real and
    made battlefield good again or bring back medal of honor or even black

    Xbox brought back halo to its glory
    Ps could bring killzone

    Even then it’s a huge task

  • Copycats aren’t generally known for *taste*.

    A copycat is starting from a position of aping someone else’s original ideas, and someone aping CoD doesn’t even have the taste to ape some niche idea. They’re the kind of developer that just sees the biggest thing in gaming and thinks: “mE wANt”.

  • Back when CoD became popular they were one of the brands that was leading the charge for the arcade shooter genre and was able to stand out and beat the other games that competed with it with only Halo and Battlefield being its only real competition. But like any genre people lose interest and move onto something new which is why we had games like the advanced movement trilogy and Respawn’s Titan Fall series. And interest moved to tactical shooters like Rainbow Six Siege and CSGO, then Hero Shooters like Overwatch, and now Battle Royals like PUBG, Fortnite, and Apex Legends. But while Warzone exists and is where a priority of Activision’s focus is CoD still offers that arcade shooter experience that no other game does now. While there have been major bumps in the road with the recent games they still offer the CoD experience at their core. And with CoD being the only major series offering that style of gameplay as everyone else pushes towards the most recent trend CoD has been the most reliable option for a game like it.

    Think about it like this so you want to invest your time and money into a smaller game made by a smaller team with less resources hoping that it will be the next big thing. Or invest your time and money into old reliable, it may not be as good as it once was as it most it’s luster and the spark in its eye but still offers a similar experience that you want.

  • i like cod as a game but its bizarre how they are basically the shooter sports game. they release a ‘new’ one every year which is basically 99% the same as the previous one but just slightly different and everyone just buys it anyway because its the ‘new’ cod.

    it would be so much better if they just had 1 cod game and continually update it, like what they do for cod mobile, but I guess that doesn’t bring in the yearly revenue.

  • You get too close and you get sued. You do enough different, the fans rather stick to what they know and love. There are really several games that are so called clones but have a unique twist that makes them a good bit funner. Combat Master or soon to be x defiant seem to both go more into the arcady feeling

  • People keep talking about x defiant as a cod killer, yeah the gunplay looks good but as op says it doesn’t try to copy everything cod is so it really isn’t a replacement but an alternative. What a lot of people want is a better alternative, what some of us want that have been playing COD for 10+ years is the exact same thing with a team that cares and listens to the community. I have years of muscle memory playing COD it’s the most accessible game to me any free 10 mins and I can hop on no thoughts just run around and shoot. Never have to relearn controls, maps, flow etc. it’s just burned into my mind. That’s why community projects like SM2 were so exciting, all the best parts of COD brought together in one game to be continually updated.

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