Friday, February 7All That Matters

Three game theory tactics, explained

1 Comment

  • The key to the video is the “…over time.” Which seems missed a bit.

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    When 2 people interact without prior information, they gain experiences, then alter their behavior.

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    Like the Prisoner’s Delemia, there has to be a temporal/change/outcome before strategies change. For Prisoner’s, its cooperate until defected against, then tit-for-tat. The temporal experience is required for the strangely to occur.

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    Information reduces uncertainty, so as time passes, uncertainty changes, since information is gained from experiences.

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    The first player (player 1) enters an unknown situation, they have access to the most resources. This might be at the beginning of a poker game.

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    Then after a couple of hands, or mistakes, or experiences, then the next player (or the updated player 1), there are less resources, but more information. This continues until the hands/game is all player out, and all the information of the game is gathered.

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    Time will create Bessel Functions in games: [https://en.wikipedia.org/wiki/Bessel_function](https://en.wikipedia.org/wiki/Bessel_function)

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    Also, Evolutionary Game Theory has the 4 basic motivations for action: Altruism, Mutualism, Selfishness, and Spite. You are min/maxing kin identities, rather than individual players.

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