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The real message of Death Stranding is the more we rebuild the trappings of society to connect people, the more we disconnect from nature. Time to play without roads and offline.
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View Reddit by AppleChiaki – View Source
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The real message of Death Stranding is the more we rebuild the trappings of society to connect people, the more we disconnect from nature. Time to play without roads and offline.
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View Reddit by AppleChiaki – View Source
“Welcome to the real world.”
-Morpheus
Kojima in his typical style said everything is broken and everything has changed. That’s death stranding.
I thought the real message of DS was that piss is your strongest weapon.
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Man, I can’t wait to see what he’s cooking with Xbox. Death Stranding 2 will probably be great but I want to see something new from Kojima.
Kojima “we made this mechanics so players can help each other online”
redditor “the purpose of this game is to play offline”
Kojima “I want to make a game that makes tinhat peppers look kinda cool”
That title makes absolutely 0 sense
I think you missed the message, bud.
The real message of death stranding is the feeling you get while hiking in the game is almost the same feeling of pure relaxation you get while hiking in real life….. basically if you haven’t or don’t, you need to start hiking
I thought the point of it was so people were more aware of their posture when walking
I’ve always though if I decided to play this game again I would do a challenge run. No roads or vehicles allowed would be a good one!
A Mayan King Pacal Votan had also prohesized that man will hold dear to them the artifical and abandon nature. Krishna at the end of Mahabharata had also said that he can see 4 different follies ahead in Kali Yuga. I folly in each direction, one of which was man abandoning nature.
Y’know, I remember staying up all night playing this game just full zen mode the day it released.
Let me tell you, as one of the first people to actually reach the part of the game where you make roads, getting the materials back and forth to construct them (and having nearly no other people contribute because I was doing it too quickly) made later just gliding across the entire map on them feel so incredibly rewarding.
Plus, getting just a couple of likes every time someone used the road I made added up *really* quickly.
Then I proceeded to do the same thing with a Zipline network through the mountains. Building your own fast travel network through otherwise incredibly difficult terrain just **hits**.
Just go out and connect with actual nature
Our ancestors connected with nature by getting eaten by bears and sabertooth tigers.
Here’s an idea.
Fuck nature.
Although, is nature really worth the trouble of losing technological and societal conveniences?
Played it 100% offline the first time around, had a great time. I might go the online route for a 2nd playthrough, but I firmly believe everyone should have the lonesome courier experience at least once.
Playing offline is really fun, it really drives the sense of adventure home, you have to prepare a lot more carefully for your journey in the absence of other players structures and actually have a reason to raid the enemy camps for building materials, playing online especially this late feels like once you connect a place to the network any place you think is challenging will have ladders, ropes, roads, ziplines already placed by other players
Can someone… Help me to understand your perspective on why playing this game is fun?
I’m playing… But after 4 hours into it I’m not really enjoying the walking
I thought the message was make more babies
My achievement was MGS4 no alerts and no killing play through. (If you are not going to be seen you might as well not anyone either)
Idk why you’re getting downvotes in the comments. For my first playthrough I played offline on the hardest difficulty and I am so glad that I did. Real sense of progression when I was the one figuring out how to interact with the environmental obstacles. Building a complete road or zipline network felt like massive accomplishments.
The real message of DS was the friends we made all along.
The real message of death stranding is dont be so serious
The real message of Death Stranding is that Norman Reedus likes drinking Monster Energy.
Hell. O bridges make the game so much better. I don’t want those scary things grabbing me
But the ‘nature’ in that game looks for the most part to be barren and depressing. Or does that change?
I think that’s one step before the culmination of the main message of Death Stranding >!with the reveal that you were reconnecting the nation just so that Amelie can enact the Last Stranding and destroy everything!<, which in one form is that basically as globalization and social connectivity is exploding, don’t forget the people that are closest to you >!as shown that Sam stopping her from doing so by showing her that his real journey was all the friends he made along the way!<, and that while those connections as difficult as they can be to maintain and how much they can take from you, they are ultimately irreplaceable.
Doesn’t mean you can’t or shouldn’t have those mass social networks per se, just keep those closest to you still
Sad builder noises – when I was playing I purposefully built stretches of road for everyone to use.
Yeah, but how do you get the sweet dopamine hit of someone else liking or using your structure?
This game had no right to be as fun as it was.
The real message is: when in danger, throw ur poop
Yeah…. I’ll stick to my ziplines for the snowy mountains tho’…surely MY nature would understand
Should I play this game?
hard mode, trully
Deaths Stranding is two different games when offline and online.
I thought it was respect your mailman
The real message is that Kojima is so self-important that he thinks hours of boring pretentious cutscenes improve video games and that his are worth suffering.
I thought the message was “A Hideo Kojima production by Hideo Kojima.”
Play it without a computer and actually walk outside
I thought the real message was that everyone is a little beach.
The real message was that video games can be boring as well
I played Death Stranding a few months ago and I just think there’s something that’s such a shame with Kojima’s design philosophy, particularly with his unforgivably bad stories. There’s a great game there, it’s just when the story starts coming back that fun game goes away and you’re just bored beyond comprehension watching this laughably awful story play out. The same problem existed in all the MGS games. I wish he’d make a game that had no story at all. He has good ideas, it’s just that literally none of them involve story. His story presentation is the worst in gaming history and the stories he tells don’t justify the tedium of passively absorbing the story when you just want to play the game.