Wednesday, March 12All That Matters

Rapid unplanned disassembly for KSP2?

4 Comments

  • Not really surprising. I saw even people who loved KSP talking about how KSP2 really wasn’t worth it content wise yet, and people were still recommending the original KSP to anybody who wanted to get into it.

    KSP2 is in early access though, so we’ll see if they can make something of it in the next ~2 years(which wouldn’t be so different from how the original one played out).

  • KSP 2 launched into early access, missing a lot of what KSP 1 has, so it makes sense. Most of what I want to do in KSP can’t be done in KSP 2 right now, so I don’t even play it.

  • Love KSP. Love KSP2.

    IMO I like having access to KSP2 to see what they’re currently working on and to offer my feedback. However after doing the same with KSP1 through early access I know my monstrous creations in KSP2 will destroy themselves overtime as the game is updated and patched; as they did until KSP 1.0. As they already have in KSP2 version updates.

    Playing KSP2 inspired me to soak a lot more time into doing things in KSP1 I never got around to completing. I’m looking forward to the future of KSP2, but it’s not worth it making robust launchers and resource networks at this time in the game.

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