Sunday, March 16All That Matters

My game Mage & Monsters releases on steam today! It is an auto battler where you create an army and use spells while it fights for you.

9 Comments

  • Yesterday i played your demo for a few hours

    early extra rewards are abuseable to stack gold

    summon unit spells are even more overpowered than damage spells (short cooldown means they can be cast twice per fight or even 3x without any spell cooldown reduction upgrades)

    Game was honestly basically unloseable if you used spells and bought any units at all with SOME upgrades.

    I think you should crank the difficulty up a bit, the game is currently too easy and therefore the replayability low, since you can test the 3 ways to play one after another since you wont fail. Then you are done and what else is there to do.

    I think you should also increase the variety of units or what sets them apart. Currently all melee feels the same

    If they game would go a bit longer with a bit more options for higher tier stuff, it would be even more fun

    And if you could position your units before the fight, that would maybe also make it more interesting, currently most higher-level fast-attack not-tanky melee units run faster or just as fast as the tanky melee units, meaning they facetank and die first. Not fun to watch youe tanks be the last thing standing, despite them only having 20% to 30% more hp than your “fragile” melee units

    All in all a really solid, short but fun experience, spent 2-3h on it and dont regret it.

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