Thursday, January 2All That Matters

Love the moral ambiguity of Witcher 3 quests. Kept wondering if I made the right choice on this quest

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Love the moral ambiguity of Witcher 3 quests. Kept wondering if I made the right choice on this quest

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26 Comments

  • I try to imagine that Geralt would side with his own, within reason, of course. I like the quests where you have to make decisions like in this one, Salma, etc.

  • I saved him. Weird it made you evoke emotions though like did I make the right choice…one end the village deserved it but goddamn he wiped them out.

    Amazing story.

  • Gaetan is a psychopath, likely in part due to Cat School mutations messing up his mind. If you opt to help him, he gives you the location of his hiding place where he gives you permission to take whatever you want. When you go there and look around a bit, you’ll notice from environmental storytelling that that village wasn’t the first one he had massacred (it was the third or fourth).

    Besides, nothing justifies slaughtering an entire village including women and children just because a few of them tried to attack you.

  • Playing the Switch again after a long hiatus and I never saw screenshots of TW3 before. Looks pretty good considering. I guess PC players would say the same of the PS5/XBox versions.

  • If he would have killed everyone in that barn, then I would have let him go.

    But he went on a murdering spree, killing everyone. He only spared the little girl because she reminded him of his sister. If she hadn’t.. she would be dead too.

    I get his actions.. but he went way too far. And for those pointing out that the Cat-School Witchers are fucked in the head because of their mutations; Even if so, then it is better to end him here and now, rather than risking having this happen again to more innocents.

  • Feels like it’s a good thing that I have forgotten about most of the side quests, can go for a replay easily but then again I don’t think I have 200 hours to spare

  • My personal rule is (I’m literally playing it right now for the first time) was that if they are willfully killing innocents, they gotta die. Bandit monster or whoever.

    This guy was an easy kill choice. The one that kinda stumped me was the succubus/ in novigrad. She only killed guards to defend herself. I was there paused on the choice googling Witcher lore to see if they need to kill their victims to feed. Cause at least conventionally I assumed they killed. But everything I found said they can but don’t need to, it mostly just leaves the woozy for a while, which was backed up by the guy outside as I caught her. So I let her live.

    The part that really sold me on the game though was finding out you can interact and actually kill whoever in certain situations and have it matter. Like when I first got the introductory cutscene to novigrad of them burning witches, my instinct was to fucking murder everyone there taking part. Later down the line a bit, I’m walking into novigrad and see sadly yet another witch being burned. But this guy has a full proper name. I was gonna walk past assuming it was just a background npc scene. But paused and decided fuck it let me google it since he has a name, only to find out I COULD murder everyone there and legitimately save the guy. That blew my fucking mind. I had to reconsider every scene now. Every interaction. The red name = enemy blindness disappeared.

  • I enjoyed the ambiguity of most of the quests in the game, but i do wish some of the outcomes of your choices were a bit easier to see before you actually make your decisions lol

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    The horse spirit quest in particular, how am i supposed to predict THAT will happen…

  • Why? He absolutely needed to die. He could’ve just beat up the relevant villagers, taken their money and left. The dude killing everyone is not a both sides thing, lol

  • After some time you know any choices you made are all wrong.

    .

    What is best at that time you chose on what you information you have.

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    If you start feeling something else afterwards know that their propaganda has worked beautifully.

  • This is the right way to do side quests (and main quests for that matter). While getting to choose between playing a hero and villain is a fun choice sometimes, the 360/ps3 era oversaturated the market with games that let you do that, and a lot of them presented it as some kind of morally grey choice to be made (when the choice is literally stuff like eat a human baby or just, you know, don’t do that). Games that make quests feature a choice where the “correct” answer is ambiguous are great, and I always feel like my choices matter more than games that make a binary good and evil choice

  • Well, like you said, what’s good about the moral ambiguity is that you play it based on what morals you personally have or what morals you want Geralt to have. Personally, for me, killing him was the right choice because he massacred an entire village. Granted, yes, it was partially self-defense against those who attempted to kill him, but he went very well beyond that. If he had stuck to ONLY killing the man who pitch forked him and maybe a beating to the very few there for the assault, then killing him wouldn’t have been the best solution.

    That’s why I love the storylines of the main/side quests as well; adds context to the whole thing which help further mold your morality and choices in the game.

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