Some games are worth reading them. It makes the world more immersive. Control and TLOU for example. The collectibles in control are so wacky and some are outright hilarious. TLOU are just sad and depressing. But there are many others that are just a waste of time.
Optional lore is never a bad thing. If you don’t want it, you skip, it kills no pace and it’s there for the people that want to learn more about the world they are surviving in.
Booooooo! This opinion is bad and you should feel bad!
lol All joking aside, I love the files/notes/collectibles in games. It just scratches an itch for me. I’m also the type of person that generally tries to full explore most games on the first play through. I find they really immerse you in the world, and can often have interesting bits of information that make later set pieces have more impact. To each their own though. The nice part about them is that they are almost always optional, so we can both be happy.
Im currently playing through prey, and there skipping notes is a really bad idea, since they often contain crucial information. As well as helping with the atmosphere. It really sells you on the idea that the station was lived in.
The worst is back in Vanilla WoW when lore books would be in the middle of dungeons like Scarlet Monastery, and you’re running with a group of random. People were pretty cool back then, but not cool enough to let you read several pages and catch respawns, lol.
Just screenshot everything and read it when you finish.
That’s how I gauge whether the world is captivating. 99% of the time I ignore optional lore. Some rare games have me reading everything they give me the option to read
I’m guessing you wouldn’t like Alan Wake 2. Reading various documents is a core way that the story progresses. If I’m being honest I don’t read everything in games. I just played the Dead Space remake and skipped most of the reading. However, with Alan Wake 2, I found myself reading every possible document because they were so instrumental in world building and advancing the narrative.
Not survival horror, but I’m playing through Doom Eternal and damn that shit’s obtuse. Not so much the volume of the lore but the near word salad of made up terms and overly verbose phrasing. Makyr sentinel argenta urdak d’nur. Love the game but damn, just stick to slaughtering demons.
I never read them
Some games are worth reading them. It makes the world more immersive. Control and TLOU for example. The collectibles in control are so wacky and some are outright hilarious. TLOU are just sad and depressing. But there are many others that are just a waste of time.
Optional lore is never a bad thing. If you don’t want it, you skip, it kills no pace and it’s there for the people that want to learn more about the world they are surviving in.
Unless the title of the note is in all caps and says IM GONNA DIE I don’t give a fuck
Hard disagree man
Too bad for them. I can’t even read.
When I was a kid playing the original resident evils, I read every single one.
Now I’ll listen to audio logs but I’ve got no time to read all the other stuff
Booooooo! This opinion is bad and you should feel bad!
lol All joking aside, I love the files/notes/collectibles in games. It just scratches an itch for me. I’m also the type of person that generally tries to full explore most games on the first play through. I find they really immerse you in the world, and can often have interesting bits of information that make later set pieces have more impact. To each their own though. The nice part about them is that they are almost always optional, so we can both be happy.
Im currently playing through prey, and there skipping notes is a really bad idea, since they often contain crucial information. As well as helping with the atmosphere. It really sells you on the idea that the station was lived in.
Ill read it eventually just want merk sumn right now
i’ll never understand this:
“oh this character has an interesting background”
“cool, cant wait to play that part”
“no , you dont get to play it you have to read it”
Sounds like a shit take from a Welsh guy I know that takes nothing but Ls
I ain’t reading them but If I’m curious about the lore I watch some YouTube videos
Lot of it in Elden Ring. There was a lot of context you just wouldn’t get by playing normally.
I didn’t really bother me at first but then people on the subreddit would just casually mention cool details and I didn’t want to miss out.
The worst is back in Vanilla WoW when lore books would be in the middle of dungeons like Scarlet Monastery, and you’re running with a group of random. People were pretty cool back then, but not cool enough to let you read several pages and catch respawns, lol.
Just screenshot everything and read it when you finish.
Me in Cyberpunk with all the data shards and computer messages
“This game is stupid, the story doesnt make any sense!”
I’m bad about this too. I’ll skip it in game, then find an article online or posting that summarizes everything into key points.
Sometimes those letters laying around are more spooky than the game play.
Also me with long reddit posts or anything on r/popular
Skyrim enters the chat…. ‘Ello
Itchy… tasty
Audio logs > reading lore dumps
I’ll read them if the game is paused – no way am I being tricked by a piece of paper whilst a monster creeps up behind me.
Wrong
This is me. Oh you put a note in and you didn’t bother to give it a voiceover? Ya I’m not reading that.
That’s how I gauge whether the world is captivating. 99% of the time I ignore optional lore. Some rare games have me reading everything they give me the option to read
I’m guessing you wouldn’t like Alan Wake 2. Reading various documents is a core way that the story progresses. If I’m being honest I don’t read everything in games. I just played the Dead Space remake and skipped most of the reading. However, with Alan Wake 2, I found myself reading every possible document because they were so instrumental in world building and advancing the narrative.
[Skips all of the clues] Why are these puzzles so hard?!
This is why society is failing
*running for your life from some terrifying monster
“Hold up lemme read this note quick”
Amnesia be like
audio logs >>>>>>>>>>>> notes
Bioshock did it right – audio logs
the comment section when they misinterpret “tons of files/notes” to mean “any at all”
I love some of the notes you’d collect in the resident evil games. Felt like it helped with the atmosphere of the games.
“This is journal entry 134-2. Today I felt like…”
YAAAAAAAWN skip
Murder, take, playdough it into something else
Environmental story telling is far more superior that’s why i love dying light, fallout 4 and metro games.
*any game
Not survival horror, but I’m playing through Doom Eternal and damn that shit’s obtuse. Not so much the volume of the lore but the near word salad of made up terms and overly verbose phrasing. Makyr sentinel argenta urdak d’nur. Love the game but damn, just stick to slaughtering demons.