This was my wife and I’s first though when sitting in the chair and him saying “there’s no time for this” or whatever. Like we’re wasting so much time.
This is going to sound off-topic, but it’s actually not. It’ll tie back back around in the end. Trust.
People criticized Uncharted for having ludonarrative dissonance, but those people are wrong. Wrong and dumb. Ludonarrative dissonance is when the story doesn’t jive with the gameplay. They said the gameplay is all “jolly funtimes” whereas Nathan Drake is a cold mass-murdering machine, so they don’t match. Yes, Nathan Drake is a cold mass-murdering machine, but the story treated his brutal murdering as jolly funtimes too. The tone of the gameplay matched the tone of the storytelling. That’s why I gagged a little in my mouth every time someone criticized Uncharted of ludonarrative dissonance.
Until *Uncharted 4: A Theif’s End*. THAT game did have playstory dissonance. Near the climax you are in a rush to save your bro. The story gets serious and the game can’t stop reminding you of how little time you have. So what do you do as Nathan? You take your sweet time looking for treasures, brother be dammed. Not only that, but the whole moral of the story is how **the drive for riches and treasure will be your downfall.** It’s what led to Captain Henry Avery’s downfall. It’s what destroyed the pirate paradise. It’s what ends up killing the bad guy. It’s what was going to destroy your brother. This is the moral the story is making, meanwhile the game is like “ah… you’re so close to getting all the treasures!” And you aren’t even punished for going for all those treasures. That is real ludonarrative dissonance.
At least the moral of RE4 isn’t anywhere near the same, but the urgency does disappear when they give Leon these optional quests.
Anyway, sorry for holding up the line. I’ll take a Baconator combo with Dr. Pepper and chili instead of fries.
First thing I said to my buddy watching me play was “Yeah we’ve recruited Ashley and need to get her to safety asap, but there’s a big ferocious dog that rewards loot over in bum crack nowhere, so let’s go fight it first and risk life and limb.”
Disjointed sense of time, I’d say. Mass Effect 3 with the Reapers inbound, yet you’re doing a bunch of other stuff. Same with Fallout 4 with looking for you kid, but doing a bunch of other stuff.
This was my wife and I’s first though when sitting in the chair and him saying “there’s no time for this” or whatever. Like we’re wasting so much time.
It’s Las Plagas.
Using a magnum for medallions, for shame
This is great lol
SMH Leon wasting magnum ammo on a medallion
Why is Ashley a human and not a mouse?
Nothing else Leon can do except throw a flashbang at Ashley.
This is going to sound off-topic, but it’s actually not. It’ll tie back back around in the end. Trust.
People criticized Uncharted for having ludonarrative dissonance, but those people are wrong. Wrong and dumb. Ludonarrative dissonance is when the story doesn’t jive with the gameplay. They said the gameplay is all “jolly funtimes” whereas Nathan Drake is a cold mass-murdering machine, so they don’t match. Yes, Nathan Drake is a cold mass-murdering machine, but the story treated his brutal murdering as jolly funtimes too. The tone of the gameplay matched the tone of the storytelling. That’s why I gagged a little in my mouth every time someone criticized Uncharted of ludonarrative dissonance.
Until *Uncharted 4: A Theif’s End*. THAT game did have playstory dissonance. Near the climax you are in a rush to save your bro. The story gets serious and the game can’t stop reminding you of how little time you have. So what do you do as Nathan? You take your sweet time looking for treasures, brother be dammed. Not only that, but the whole moral of the story is how **the drive for riches and treasure will be your downfall.** It’s what led to Captain Henry Avery’s downfall. It’s what destroyed the pirate paradise. It’s what ends up killing the bad guy. It’s what was going to destroy your brother. This is the moral the story is making, meanwhile the game is like “ah… you’re so close to getting all the treasures!” And you aren’t even punished for going for all those treasures. That is real ludonarrative dissonance.
At least the moral of RE4 isn’t anywhere near the same, but the urgency does disappear when they give Leon these optional quests.
Anyway, sorry for holding up the line. I’ll take a Baconator combo with Dr. Pepper and chili instead of fries.
Once i maxed out my **Red9** it never left my side.
First game I remember doing this on was metroid fusion. Game?made you feel so rushed and I was over there searching for hidden missiles.
I upvoted just based in the fact the person can draw. So many shitty comics on Reddit.
this is fucking hilarious 😂😂
Much like The Forest. My son is missing you say? Time to build a luxury resort and effigy art museum over the course of several months!
First thing I said to my buddy watching me play was “Yeah we’ve recruited Ashley and need to get her to safety asap, but there’s a big ferocious dog that rewards loot over in bum crack nowhere, so let’s go fight it first and risk life and limb.”
Disjointed sense of time, I’d say. Mass Effect 3 with the Reapers inbound, yet you’re doing a bunch of other stuff. Same with Fallout 4 with looking for you kid, but doing a bunch of other stuff.
****
Hinca-p flashback
Unprofessional Mode.
Why does Luis look like a woman with a beard?
That’s why so many people call her mouse
I can almost hear her
OMG ITS MARKIPLIER! Nice job by the way, I love it
Can anyone tell me, does this game have jump scares? I don’t like horror games but I really like the action-adventure genre.
*“You’re an artist, mate!”*