Thursday, July 24All That Matters

I’m making an FPS/TD game that evokes the desperation of defending a spaceship against insurmountable odds. The enemy will cut through doors you seal, but you can vent the invaders into space and make them pay for every inch across a dynamic SP or Co-op campaign.

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I’m making an FPS/TD game that evokes the desperation of defending a spaceship against insurmountable odds. The enemy will cut through doors you seal, but you can vent the invaders into space and make them pay for every inch across a dynamic SP or Co-op campaign.


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