Monday, February 10All That Matters

I’m a solo dev working on my dream game for 8 years. It’s a sci-fi, Horror, FPS inspired by games I grew up playing like Half-Life, Deadspace, Doom 2, 3, and the original Fallouts. Here’s what the level development looks like for me from scratch.

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I’m a solo dev working on my dream game for 8 years. It’s a sci-fi, Horror, FPS inspired by games I grew up playing like Half-Life, Deadspace, Doom 2, 3, and the original Fallouts. Here’s what the level development looks like for me from scratch.

I’m a solo dev working on my dream game for 8 years. It’s a sci-fi, Horror, FPS inspired by games I grew up playing like Half-Life, Deadspace, Doom 2, 3, and the original Fallouts. Here’s what the level development looks like for me from scratch.
byu/Verytastytreats ingaming


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10 Comments

  • Here is some lore about the game:

    All humanity is diminished to a single vault. Hundreds of years have passed, so much time that no one really knows how old the Mother Hub is. Generations have been born and died, over and over again. Wars have been fought, technology has been created and lost. A dark age is upon us, one in which the scraps of humanity must hold together or be extinguished.

    A mysterious illness has affected a large majority of the population, including your mother. As each day passed she becomes weaker. A glimmer of hope is shown to Thea of a potential cure developed in the distant past. That hope is shrouded in shadow, within the depths of “Dark Zone”; the unfinished horrifying sections of the lower Mother Hub that were never fully developed and remain as a skeleton holding secrets of the past.

    Descend and find out what happened to the Hub, figure out and master unique weaponry. Make choices and choose your own path, survive and save your mother, as well as all of humanity.

    No pressure at all but if you like what you see and you want to see more: [https://store.steampowered.com/app/1480990/Mother_Hub/](https://store.steampowered.com/app/1480990/mother_hub/)

  • Looks super intriguing man, these are my favorite types of games. Will def be playing whenever you get around to finishing it. If you’re a solo dev, might I offer some unsolicited advice and say not to get bogged down with feature creep or always trying to expand the vision. These games are shorter and sweeter, so focus on level design, combat, enemy design, atmosphere and polish and I think you’ll have a winner.

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