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I really like when games gives you the “buckle up shits about to get real” warning before pivotal story missions
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View Reddit by Expandedsky5280 – View Source
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I really like when games gives you the “buckle up shits about to get real” warning before pivotal story missions
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View Reddit by Expandedsky5280 – View Source
I guess I’m in the opposite camp then, it’s a show stopper for me. It feels nice to know if you worry about collectibles and whatever, but it really rips the player out of the immersion
I couldn’t really get into farcry 6 I don’t think it hits as good as number 2 and 3 did
It’s critical for those long or intense mission segments. Game designers want you to play a dungeon for 3 hours while I was just clicking A on every notification in the area.
Yeah and not too many games have it I think. I only remember seeing it in horizon zero dawn, cyberpunk and i think dying light
That happens in Spider Man: Miles Morales too