[ad_1]
I find upgrading your equipment every 5 min very off-putting and distracting from the story line and exploration.
[ad_2]
View Reddit by sentientlob0029 – View Source
[ad_1]
I find upgrading your equipment every 5 min very off-putting and distracting from the story line and exploration.
[ad_2]
View Reddit by sentientlob0029 – View Source
I had the same issue. I wanted to enjoy the storyline but felt like every 2 minutes I was checking my gear because I’d found a new item. I enjoy customisation, but sometimes it goes too far in my opinion
Then don’t play a loot based RPG?
Then don’t upgrade/change the equipment every 5m? I just waited until I was back in a town or turning in quests and had no problem, no need to always change.
This sort of gameplay is antiquated and needs to be wheeled out of most gaming outside dedicated looters titles. I think developers have this idea of providing constant dopamine hits, but it’s just boring. Rather than being dedicated to providing different playstyles for the player to choose between, instead its all about incremental upgrades and balancing tiny stats. Most games should be about the gameplay, not the loot checking. It’s a big reason I think economy in RPGs need to be seriously reevaluated, in a what you can pick up vs what you buy, quest rewards, and drops.
I feel the opposite, but I grew up with looting style RPG’s like Diablo. Exploring to find that perfect piece of gear to complete your build feels rewarding.
That Assassins creed Odyssey? Don’t worry, it gets MUCH better in Valhalla. They do away with millions of weapons and they have a smaller amount you get that are all really good in their own way.
Its not that big problem or distraction, i was checking my gear only when blacksmith is near. Sometimes i even forget to check it for about 5 levels.
That’s the problem with a ton of games these days. Control and God of War especially felt out of place fucking around in menus so often.
Its like that in the avengers game for armour also , terrible loot drop system 😅
•Map is too big and exploring it feel repetitive af plus all the reused asset make it worse.
•Story is wasted by bad voice acting, bad animation and the rest of the game wich is way too big.
•The grind is the worst I’ve seen in a single player game and I’ve seen better in some f2p mmo. All that because of mxt and Ubisoft greed.
•The mxt… It should be illegal to put that much microtransaction in a single player game, you can feel it presence in all aspect of the game.
•The game felt like some lazy ass was in charge of optimisation and never been fixed.
I’m at chapter 7 now and I hope there isn’t too much left because that game feel far too streched and boring. I don’t understand why people praise that game to be one of the best AC… at max, I give it a 5,5/10.
(Sorry for the ranting)
I enjoy changing my equipment all the time. Quality post
This is why I personally can’t stand Borderlands.
i’m assuming this is Valhalla?
I feel like the first mass effect game had a similar proablem. Husband and I call it the equipment minigame.
Then there’s me, I usually don’t bother with it until about 5-10 levels after. When the enemies start to feel squishy, swap to something closer to my level. Been consistent with that across all those looter type games.
Valhalla threw a wrench in the works by not having levels be represented on weapons. The balancing on that game was so far from good, I remember pushing into areas 200 “levels” above me just for good feeling combat.
AC is a mess.
I am a fan of new gear having meaning. Gear drops should be rare and give you that excitement of putting it on. Not this “has 1 more stat than my current gear” vibe.
It gives you something new and fresh to play with. I liked it until I decided I wanted to settle on a set of armor and weapons to use.
I’m level 81 and only upgrade every 5 levels because of how much in resources it costs.