Thursday, January 9All That Matters

Has anyone ever noticed how similar these games are

8 Comments

  • Not at all?

    one is a sci fi shooter in space with aliens

    the other is a realistic shooter with genetically engineered monsters. And graphically FC1 was so far ahead of it’s time.

  • Aside from being first-person shooters, they aren’t alike in the slightest.

    Halo is a sci-fi story set in the future, on a distant ringworld and fighting against aliens.

    Far Cry is set present-day, on a tropical island, against mercenaries and generically-engineered monsters.

    In Far Cry you can hold 4 weapons of different classes including your trusty machete, and a number of grenades. You can also throw stones. In Halo you can have any 2 weapons, and there’s a button for melee rather than an item slot.

    There’s very little in the way if stealth in any of the Halo games, whereas it’s always been a core mechanic in Far Cry, Crysis and the more recent Far Cry games.

    Halo multiplayer has a few small-medium sized maps, and a number of fairly generic game modes.

    Far Cry has some massive maps with a pretty unique base-capture game mode, where the defending team can construct walls and defences. I haven’t seen anything quite like it since.

    The games don’t use nearly similar engines (CryEngine is very much physics-based, Halo’s engine Blam is not).

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