Aside from being first-person shooters, they aren’t alike in the slightest.
Halo is a sci-fi story set in the future, on a distant ringworld and fighting against aliens.
Far Cry is set present-day, on a tropical island, against mercenaries and generically-engineered monsters.
In Far Cry you can hold 4 weapons of different classes including your trusty machete, and a number of grenades. You can also throw stones. In Halo you can have any 2 weapons, and there’s a button for melee rather than an item slot.
There’s very little in the way if stealth in any of the Halo games, whereas it’s always been a core mechanic in Far Cry, Crysis and the more recent Far Cry games.
Halo multiplayer has a few small-medium sized maps, and a number of fairly generic game modes.
Far Cry has some massive maps with a pretty unique base-capture game mode, where the defending team can construct walls and defences. I haven’t seen anything quite like it since.
The games don’t use nearly similar engines (CryEngine is very much physics-based, Halo’s engine Blam is not).
….What?
They are nothing alike. They don’t use the same engines and the gameplay is completely different.
Lol explain please?
Aside from being shooters with a single player campaign mode, I don’t see any similarity
Not at all?
one is a sci fi shooter in space with aliens
the other is a realistic shooter with genetically engineered monsters. And graphically FC1 was so far ahead of it’s time.
Are you stoned?
I mean they are of the same genre.
Aside from being first-person shooters, they aren’t alike in the slightest.
Halo is a sci-fi story set in the future, on a distant ringworld and fighting against aliens.
Far Cry is set present-day, on a tropical island, against mercenaries and generically-engineered monsters.
In Far Cry you can hold 4 weapons of different classes including your trusty machete, and a number of grenades. You can also throw stones. In Halo you can have any 2 weapons, and there’s a button for melee rather than an item slot.
There’s very little in the way if stealth in any of the Halo games, whereas it’s always been a core mechanic in Far Cry, Crysis and the more recent Far Cry games.
Halo multiplayer has a few small-medium sized maps, and a number of fairly generic game modes.
Far Cry has some massive maps with a pretty unique base-capture game mode, where the defending team can construct walls and defences. I haven’t seen anything quite like it since.
The games don’t use nearly similar engines (CryEngine is very much physics-based, Halo’s engine Blam is not).