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For me it’s definitely this pure waste of time in Fallout 4 Far Harbor
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View Reddit by Rasticool – View Source
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For me it’s definitely this pure waste of time in Fallout 4 Far Harbor
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View Reddit by Rasticool – View Source
Harley Quinn breaking into the Batman’s base – Arkham Knight
It’s not *that* boring (has some pretty good “boss”fights) but completely breaks tension and flow of the main story.
The cloister of trials in FFX. Anytime I enter a temple time to grab a walkthrough and stop having fun. Was a lot worse when I was a kid with bad internet back in the day too.
Max Payne. I’ll never forget sitting in my bedroom and trying so hard to follow that blood trail without falling off.
Fuck this mission I hate it so goddamm much and that basement mission in the last of us
I HATE scanning planets for resources in ME2.
You are all in the Assassins Creed game then boom you are now forced to leave the Animus and play as Desmond
Every puzzle sequence temple in FF10.
Took me all day to finish the grand ballroom scene in Dragon Age Inquisition today.
It was like a scavenger hunt that would not end. By the time I got to the climax I was so frustrated and tired, I just hammered on the dialogue to just make it over.
The beginning of Oblivion and Skyrim after playing it more than one time.
Edit Along with Fallout 3 and 4 for good measure. Especially Fallout 3.
The Mj/Miles stealth missions from spiderman ps4, basically a 10 minute unskippable cutscene
God I forgot about this garbage until now.
oh my god, I’m currently playing kh1 and it has to be when your in the bastion and the lift sections. It just makes getting around so confusing and tedious.
I really hate forced stealth missions
It has to be Max Payne and the nightmare baby blood trail thing.
If Dima memories mission was a pip-boy cartridge mini game instead of a quest I’d be well happy with it
The fucking security door on the Normandy in Mass Effect 3.
Any game where there’s a drugged sequence, where the MC is hallucinating and has to wander through a sequence of random, weird areas with trippy scenery. I feel that the scenario shouldn’t be in the game, but, if kept in the game at all, would’ve been better as a cutscene.
For me it’s any time they take you out of the Animus in Assassin’s Creed games, but especially in Black Flag.
Exploring Innsmouth in *Call of Cthulhu: Dark Corners of the Earth*.
The game is actually fairly decent after the chase scene, but I feel like they list a lot of people by putting such a slog at the beginning of the game.
The Fade in Dragon Age Origins
Brain dance part in cyberPunk 2077, only thing that hold me back in new runs…
Triforce hunt in Zelda: Wind waker. It’s probably the most tedious main quest in zelda history
The starting area in most story-driven games.
I still enjoy playing the Baldur’s Gate 3 early access, but *my god* I’m tired of having to traipse through the fucking nautilon every time I make a new character.
The entire Zakuul storyline of the Old Republic.
The water temple: Zelda ocarina of time.
Any swimming portion in any Mario game.
Any swimming portion of any ninja gaiden game.
Meridia without the gravity suit in super Metroid.
Really any level with water. Ever.
Hitman absolution when you are being hunted and can’t stealth or change.
Kingdom Come Deliverance, the Abbey arc. The game forcibly takes all your (very) hard earned gear, and locks you in an Abbey until you complete the quest line. There are only a few ways to complete it, and you can be caught and forced to repeat portions throughout.
I looked up the fastest way through and just speedran it. Was awful. Rest of the game was really fun though.
I LOVED the dollhouse in RE8 in my first play through.
That said, for secondary play throughs when you know what to expect and the suspense is gone the section slogs on and is boring af. I try to get it done as quickly as possible.
The dream sequences in Mass Effect 3.
Dead Space, the turret section. Just..why?
Fallout New Vegas, fantastic game but anytime I have to do the quest “There stands the grass” I can feel my soul slowly leaving my body as I spend an 45+ trying to figure out how the hell to navigate vault 22. Maybe it’s just a me thing but everytime I’ve done that quest I always get turned around (but it’s still a really good quest so I do it)
Pressing “End turn” in either Total War: Warhammer game.
The c&c or red alert missions where you don’t build a base but slowly guide a single person or group of soldiers round the map.
In RDR both missions herding cattle.
Bravely Default, where it asks you to replay the game 4 times in a row in the middle of the game. Like seriously, wtf?
That RC helicopter mission in GTA
Any game sequence where you have to slow/walk through a mission dump when you can usually run/sprint. Like to conceal weapons or something.
The Library in Halo CE.
Also any of the Oblivion gates. Once was enough Bethesda.