Tuesday, February 4All That Matters

First game I remember playing, sneaking into my dad’s computer room.

42 Comments

  • Played for about 7yrs starting around early 2000 with a few breaks over the yrs in between bcuz of life but its one of my fav games of all time. Started off in the Domination community and Instagib until they died off. Stopped playin in 2007 when the CTF community was basically moved on and swapped over to console, Xbox. I reminisce about my UT days ever so often. The map music in this game was on another level, ahead of its time. I still have my PC I built just to play UT. Amazingly, it still works to this day. Runnin XP, slow as shit lol but still boots UT when I get that nostalgia feeling but no one to play wit since all the servers are dead except a few that might pop up but cant play since their in Europe and I jus lag out. CTF ThornV2 was my one of my fav PUG maps to play…5v5 is nothing but CHAOS but so fun. Facing Worlds is hands down the most popular public CTF maps. Roxs and Shock rifle ftw…man…the good ol days..

  • In 2291, in an attempt to control violence among deep space miners, the New Earth Government legalized no-holds-barred fighting.

    Liandri Mining Corporation, working with the NEG, established a series of leagues and bloody public exhibitions.

    The fights’ popularity grew with their brutality.
    Soon, Liandri discovered that the public matches were their most profitable enterprise.

    The professional league was formed; a cabal of the most violent and skilled warriors in known space, selected to fight in a Grand Tournament.

    Now it is 2341, 50 years have passed since founding of DeathMatch.
    Profits from the Tournament number in the hundreds of billions.

    You have been selected to fight in the professional league by the Liandri Rules Board. Your strength and brutality are legendary.

    The time has come to prove you are the best. To crush your enemies. To win the Tournament.

  • Pretty sure it was my first online shooter experience. I never liked the bullet sponge shooters through and didn’t get hooked on Online FPS until I played the tactical shooters like Rogue Spear and Medal of Honor later that same year. I just realized that all 3 of them launched in 1999, I wonder if 99 could be considered the birth year of online PC First Person Shooters? Counterstrike wasn’t until the next year and I can’t think of any other major PC games before then that were online FPS focused.

  • I’m convinced this game set the bar for mod support. This game was like a blank canvas just begging for people to create their own with it. The dev tool Ueditor was included in some of the packages and is not hard for a beginner to start making maps. Camping servers, bunny tracks, lewd skins, low grav instagib in a giant bank lobby? Whatever, it’s there

  • There’s just something about this game that’s stayed with me.

    The soundtrack was superb, whatever audio system generated it just encapsulates the late 90s/ early 2000s perfectly.

    The maps were somehow really compelling – facing worlds and Lava giant were incredible, with nothing comparable at the time. Deck 16 was a personal favorite, but each map had lots to like and seemed easy to get into.

    The different game modes meant the game had tonnes of replayability. Aside from traditional staples like DM and CTF, the assault and domination modes were quite different.

    The engine had something really charming about how it rendered environments. Deus Ex in this engine rocked, as did some of the mods. Strike force and tactical ops were really good fun and when combined with UT99 bots and the poor internet of the time, they were much more accessible(for me) than Counter Strike.

    Really, really good times.

  • I can’t remember the mode, but it was the “football” like one where you could shoot the ball through the rings, or jump through to score a touchdown.

    I remember the first time I tried scoring a touchdown and missed. My guy fell hitting some pipes beneath and with the rag doll physics continued to fall while spiraling hitting more pipes on the way down.

    I ended up joining servers just so I could jump to my death and watch the rag doll physics in action…lol

  • man I remember planet unreal’s MODSQUAD. Infiltration 2.85 and TacOps (before they made it a standalone game).

    Goofy mutators like moregore, telefragorator, etc. And voice packs of Mr. T, Eddie Murphy, The Matrix etc.

    Deck-16, Morpheus, Liandri

    I can hear the music of that background.

  • I’d say I’d want Epic to stop the Fortnite circle-jerk and make a good Unreal game again, but they’ve gotten too greedy to do that, and would have all kinds of “pay to play / win” mechanics in place with no allowance for modding / customization that would make Halo Infinite look like a welcome respite.

  • Loaded up all six shots on the rocket launcher then letting them fly on unsuspecting people was the best. Hearing the loading sound will forever be etched into my brain. But I’d have to say instagib was the best mode, it took reflex and skill.

  • This was my very first FPS. 2000. Damn, so long ago. Someone brought it into my workplace and installed it and it blew my mind.

    We were totally clueless and used the direction arrows instead of WSAD, ha. The ripper was the first weapon I ever loved. Then the pulse rifle with its beam alt fire mode. The shock rifle never interested me much even though it was the meta. I never cared for meta.

    So I decided to main dual enforcer pistols and clapped ass left and right and never looked back.

    And my old clan for Unreal Tournament, [TLB], I love yall guys, wherever you are!

  • Shock-rifle alternate sphere explosion. Really handy for taking out people hiding or evading around a corner.

    The Insta-gib Christmas maps were so fun.

    Only game I ever joined a clan for. I played this so so much.

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