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Developers who make the NPC run the same speed as you are amazing
Developers who make the NPC run the same speed as you are amazing from gaming
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View Reddit by ListerineAfterOral – View Source
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Developers who make the NPC run the same speed as you are amazing
Developers who make the NPC run the same speed as you are amazing from gaming
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View Reddit by ListerineAfterOral – View Source
It’s actually not that hard. Devs make the followers slow on purpose to increase the difficulty of quests.
maybe not have follow npc missions at all
Elizabeth from Bioshock was done well imo.
That quest in Fallout 3 where you had to escort NPCs across the map and protect them – I remembered fast traveling because I didn’t want to have to walk that far and they died lol
I feel like Witcher 3 is good with this. Starting up can be a little rough, but once going the npcs go at the same speed you do.
Devs cackling to themselves as they set the speed to faster than walking but slower than running
Ghost of Tsushima does this so good
Or, have dynamic speed.
You’re ahead? They speed up to keep up.
They’re ahead? They slow down til you catch up.
You’re supposed to stay behind? Have it be set so that if they’re a certain distance ahead they match your speed or slow down so you can catch up.
In this day and age, you’d think they could swing that.
I think the Witcher 3 had a good method of handling these sorts of quests. Many times you had the option to just skip to the location you were going to.
Or it would mark the location you were supposed to follow the NPC to, and if you rode your horse ahead of them, you’d find them already there waiting.
If neither of those was an option for whatever reason, like 90% of the time they’d do like the post and start sprinting when you did. Made the entire user experience that much more enjoyable. Part of what made that game a masterpiece.
Genuinely good game design when that happens
*disables your running*
I’m playing thru Middle-Earth: Shadow of Mordor and I was surprised when your character actually “locks” on to the npc that’s walking. You don’t even need to press any buttons and your character will walk with the npc at an efficient speed automatically
Then there’s N64-era Zelda, where the NPCs take off at a sprint and fly past obstacles without giving a fuck if you lose them. And sometimes the NPCs are invisible, too.
Personal peeve is when your finely animated player character has a stroll animation and the NPC’s is slightly slower causing them to walk a couple paces then make a sudden lunge to catch up.
I’m talking to you 9S.
Ghost of Tsushima does this really well.
*Morrowind flashbacks*
The best thing I saw was in Read Dead Redemption and in The Forgotten City: you can press or hold a button and you will automatically follow the other character
The Witcher 3 NPCs, thank you CDPR for doing that
I was just playing Far Cry 6 and was doing an escort mission. This dude would not follow me for anything. I obliterated rhe entire compound and he acted like there were still enemies around. He’d duck behind crates for fun. If I got farther than 10 feet away he would just stop. When he did follow me, he’d zig-zag all over the place for no reason. This had to be the most frustrating escort mission in my life. I’ve been gaming since Atari 7800. Thank you to the devs that make NPCs match the player’s pace.
The best feature of Ghost of Tsushima.
I used to hate when the NPC would say “SLOW DOWN”!!!! when you would run to far ahead.. like really bro instead of making it my run speed to coded it to run slower then yell at me when I run to the quest faster than the NPC u made slower than run speed! Developers indeed seem to be jerks lol
Ghost of Tsushima caught me off guard with that, such a good surprise
Kingdoms of Amalur had the speediest NPCs ever. And I love it.
Ghost of Tsushima every single mission baby
Loving this in ghost of Tsushima!
In the Division 2, there’s a mission where you have to rescue the president, after he was kidnapped and taken hostage. In the room where you save him, once all the fighting is done, he very slowly walks to the next door. The game physically doesn’t let you open the door until he gets there. It turns out, his overall AI was just copy-pasted from civilians, meaning he runs away from grenades. So a speedrunning strategy is to throw grenades at the president to make him run to the door faster. We call this strategy-
# HURRY THE F— UP MISTER PRESIDENT
Vesimir on his horse.
I’m about 30 hours into God of War for PC and it might just be my new favourite. My god this game… It checks all the right boxes. Great story, good characters, really fun gameplay, amazing graphics, awe inspiring setting… Just awesome.
Loved that SquEnix did this in 6.0.