From my experience I found using an Xbox controller was easier to use when building a ship than a keyboard and mouse. You’d think it would be the other way around, but between the awkward UI navigation, unintuitive keys, and the mouse just not cooperating half the time I gave up and switched to an Xbox controller. I was surprised how much better it worked for me. Might not be everyone’s cup of tea, but it made ship building a lot less of a pain in my ass.
It is pretty interesting for me. I never play on standard key binds, always customised and I dont understand why you cant change them if they arent comfy
While some of it is frustrating, some of it is because there are multiple options that have to be sifted through. You can’t make the outpost buildings and variations the same options. Same with ship power allocations. Don’t get me wrong, the consistency absolutely could’ve been better, but some of these have to have different inputs.
Starfields ui & ux is pretty bad but this image also makes it seem worse than it is.
There are multiple actions possible at the same time, you use wasd to move up and down in the menu, q,t/e to change tabs and arrow keys to chose variants.
It could all just be mouse based on pc but it’s this way because it has to support gamepads.
The Contextual action button can fuck right off too, because you have to hold E on pc in order to hail a ship/station, but in order to recieve a hail you have to just tap it. The amount of times I’ve tried to answer a hail only to stand up ajd get blasted for not responding is way too high.
Oblivion has E as jump and Spacebar as acting in fucking 2006. So I’m not even surprised. Or you wanna say to Todd that people need comfortable and familiar control?
You cant use a button for something if its already being used by something else in the same UI which is the case for majority of these examples.
So what do you expect them to do?
Z and C is especially annoying, because it doesn’t get remapped to Y and C when using a keyboard with QWERTZ layout. This has already been the case with FO4 and FO76.
Dont forget that when you get powers you can assign the powers to a hotkey, but the hotkey doesnt just use the power. No, it just switches to the power, but guess what? The UI doesnt tell you what power you have equipped. So you hear the switch noise but have absolutely no idea what power is selected
That’s not all, but try searching what button does what… And you get RT and X and triangle… Even if you specify PC. I know PCs work with controllers but dammit, it’s a shootyshoot game… Why would a sane person use a controller on pc… (I know why. Because it’s comfortable to lay back and play on TV. But it’s annoying.)
Also, rotating objects in build mode in outposts and home with mouse1 and mouse2. Bonus points for having the object rotate super fast so that it’s really difficult to line anything up.
This is nitpicky at best. T is the only outlier, but that is because E is already being used in those menus. The fact that you used variations as an example when it’s in the same fucking menu as a Q/T, AND consistent across menus is laughable. Perks… unlike controller, you have a mouse. (Also WASD works)
I have my reservations with this game (the gameplay loop is so fucking boring) but this is just pathetic.
EDIT: except for builder. Z/C is so out of the way.
Bethesda is the same company that decided to bind melee attacks and grenades to the same button because they needed two separate buttons for their two separate pause menus.
The dumbest thing is not being able to view 2 inventories at the same time. Such as Vendor and Yours or Cargo and Yours. You got like 3/4 of the screen being dead space and only the left shows the itemlist.
I usually use ESDF instead of WASD. This game is probably the hardest I have ever had to work in the Keybinding menu to get my controls switch. It was an absolute slog
The irony of this is the inconsistency of the way this is displayed. Starfield might have one of the worst UI’s I’ve ever had the displeasure of using, but why wouldn’t you put all the “QTs” and “arrow keys” in the same grouping? Instead it’s randomly thrown around to make the list look longer and less coherent.
While I do agree it’s dumb, but you can use A/D for those arrow key buttons
I like that ship power is arrow keys because it’s like I’m working a ship where I have to reach over to change that
Now do the ROG Ally. Please please please
I didn’t even know you could do half the options you mentioned.
Sea of theives does this too. Maybe it’s a Microsoft problem. Very annoying
The ship power is actually three different setups. Arrow keys, alt+wasd, and zx(and two other keys I’m forgetting).
From my experience I found using an Xbox controller was easier to use when building a ship than a keyboard and mouse. You’d think it would be the other way around, but between the awkward UI navigation, unintuitive keys, and the mouse just not cooperating half the time I gave up and switched to an Xbox controller. I was surprised how much better it worked for me. Might not be everyone’s cup of tea, but it made ship building a lot less of a pain in my ass.
It is pretty interesting for me. I never play on standard key binds, always customised and I dont understand why you cant change them if they arent comfy
They took a page from GTA in that department…
Worst Ui ever
While some of it is frustrating, some of it is because there are multiple options that have to be sifted through. You can’t make the outpost buildings and variations the same options. Same with ship power allocations. Don’t get me wrong, the consistency absolutely could’ve been better, but some of these have to have different inputs.
Modders, do your thing!
Starfields ui & ux is pretty bad but this image also makes it seem worse than it is.
There are multiple actions possible at the same time, you use wasd to move up and down in the menu, q,t/e to change tabs and arrow keys to chose variants.
It could all just be mouse based on pc but it’s this way because it has to support gamepads.
>Because **** consistency
You can just fucking swear on the internet. It’ll be ok.
Would you like to respond to a hail or slowly get up from your flight seat with the longest animation ever?
Character: yes.
I just hate tab is skip and both the character menu and the main menu depending when you press it
It’s the worst UI experience I’ve had in recent memory for a game where at least 70% of content is just UI.
The Contextual action button can fuck right off too, because you have to hold E on pc in order to hail a ship/station, but in order to recieve a hail you have to just tap it. The amount of times I’ve tried to answer a hail only to stand up ajd get blasted for not responding is way too high.
Because no one complained about it when other games did it.
I’ve never played a game where I’ve had to actually look down at my keyboard this many times per action lol
Very Dwarf Fortress
I like how you split up all the ones that are the same to make it look 10x worse. Scrub post
PC have so much more buttons than console you gotta use them all , that’s quite a dedication from Bethesda lol.
Oblivion has E as jump and Spacebar as acting in fucking 2006. So I’m not even surprised. Or you wanna say to Todd that people need comfortable and familiar control?
When you try to hail but it ejects you out the seat. Quite annoying.
You cant use a button for something if its already being used by something else in the same UI which is the case for majority of these examples.
So what do you expect them to do?
And up and down in shipbuilding is Q and R because… Well I’m still trying to figure that one out.
Z and C is especially annoying, because it doesn’t get remapped to Y and C when using a keyboard with QWERTZ layout. This has already been the case with FO4 and FO76.
Dont forget that when you get powers you can assign the powers to a hotkey, but the hotkey doesnt just use the power. No, it just switches to the power, but guess what? The UI doesnt tell you what power you have equipped. So you hear the switch noise but have absolutely no idea what power is selected
That’s not all, but try searching what button does what… And you get RT and X and triangle… Even if you specify PC. I know PCs work with controllers but dammit, it’s a shootyshoot game… Why would a sane person use a controller on pc… (I know why. Because it’s comfortable to lay back and play on TV. But it’s annoying.)
Also, rotating objects in build mode in outposts and home with mouse1 and mouse2. Bonus points for having the object rotate super fast so that it’s really difficult to line anything up.
One of the reasons I switched to controller, the keyboard is clunky to navigate the ui.
Bethesda doesn’t make PC games. They make console games and port them to PC. The controls for PC have always been shit
This is nitpicky at best. T is the only outlier, but that is because E is already being used in those menus. The fact that you used variations as an example when it’s in the same fucking menu as a Q/T, AND consistent across menus is laughable. Perks… unlike controller, you have a mouse. (Also WASD works)
I have my reservations with this game (the gameplay loop is so fucking boring) but this is just pathetic.
EDIT: except for builder. Z/C is so out of the way.
I swear it really feels like one of the themes of this game is tedium
Bethesda is the same company that decided to bind melee attacks and grenades to the same button because they needed two separate buttons for their two separate pause menus.
They lit one of the key rules for UI design on fire, which is consistency.
Sorry, my inner software developer is screaming.
The dumbest thing is not being able to view 2 inventories at the same time. Such as Vendor and Yours or Cargo and Yours. You got like 3/4 of the screen being dead space and only the left shows the itemlist.
Starting with Skyrim, Bethesda games play like they didn’t really consider that anyone would ever play them on kb+m.
Wait… Q and T? Why isn’t it Q and E?
I usually use ESDF instead of WASD. This game is probably the hardest I have ever had to work in the Keybinding menu to get my controls switch. It was an absolute slog
Starfield is a bad game that looks good, mostly, except for the animation work.
The irony of this is the inconsistency of the way this is displayed. Starfield might have one of the worst UI’s I’ve ever had the displeasure of using, but why wouldn’t you put all the “QTs” and “arrow keys” in the same grouping? Instead it’s randomly thrown around to make the list look longer and less coherent.
My issue is that Tab and Esc go back one screen, hold to exit entirely. Tab should go back, escape should escape.
“You paid for the whole keyboard, you’re gonna use the whole keyboard.”
Keep them occupied with controls so they don’t see the rushed game release.