Except in their case, the Final Boss is actually a sadistically well-planned Rube Goldberg Machine that will impale, tar, feather, burn, freeze, poison, throw rocks at you, pelt you with arrows, knock you down a whole flight of stairs, launch a boulder down said stairs at you, then finally springboarding you into a small conveniently placed Lava Pool.
But, it’s their own fault, they should’ve read the game’s title.
So to get the treasure I broke into the dragons cave killed all his friends stuck my sword in his heart and stole all his riches maybe I’m the monster.
Warhammer battle March “kinda” did this. You play as the orks and the dark elves the game and build up your armies and then in the last battle they fight so you can purposely waste troops throughout the campaign to make it easier on one side of the fence (orks for the win boys)
This can’t apply to many of the enemies in a game. Just as we don’t fight the final boss at every stage along the way, neither would they. It’s a shitty take if you give it more than a few minutes thought, but it makes for a semi interesting image I suppose.
Reminds me of the secret boss in Digital Devil Saga. You fight the protagonist from a different game in the franchise. You’re just a random battle to him. The balance of the fight sure feels that way.
I used to play a game on genesis that had this premise. Heroes butchering monsters in the world, and you the main character starts out like onee of those heroes. Then you get turned into a monster and gets to experience the other side of it. Cant remember the name though. It was a good game!
fr, like the doom slayer is just a final boss for demons. He has a shit ton of different weapons and abilities, super tanky (sentinal armor on I’m to young to die), and has a kick ass sound track.
Despite the fact that Undertale was a thing, so you were pacifying and sparing monsters rather than killing them all, just to get the True Pacifist ending for yourself and all of your monster friends that you’ve just broken out of the Underground.
i see a raid boss – also one of those orcs is one wipe from resigning as guild master because 5 of the other orcs have picked raid night to bring up guild drama and whatever other bullshit they could have logged on any other day to discuss.
I really want to play a game like this. Been thinking about it for a while.
I’m imagining something like that Resident Evil online game where one player is the bad guy setting traps. But NOT online, and much bigger areas.
That is the biggest party I’ve ever seen, but whatever makes the dungeon doable.
Except in their case, the Final Boss is actually a sadistically well-planned Rube Goldberg Machine that will impale, tar, feather, burn, freeze, poison, throw rocks at you, pelt you with arrows, knock you down a whole flight of stairs, launch a boulder down said stairs at you, then finally springboarding you into a small conveniently placed Lava Pool.
But, it’s their own fault, they should’ve read the game’s title.
Are we doing demotivational posters again?
MMORPG’s: why must you be just a lyncher, when you can be both a lyncher AND a junkie?
Yeah and I’m not gonna let them win.
So to get the treasure I broke into the dragons cave killed all his friends stuck my sword in his heart and stole all his riches maybe I’m the monster.
Orcs Must Die?!
Wasn’t this the premise of Overlord? I think that’s the name. On the Xbox 360?
Kinda cringe.
Warhammer battle March “kinda” did this. You play as the orks and the dark elves the game and build up your armies and then in the last battle they fight so you can purposely waste troops throughout the campaign to make it easier on one side of the fence (orks for the win boys)
Stormwind raid.
This can’t apply to many of the enemies in a game. Just as we don’t fight the final boss at every stage along the way, neither would they. It’s a shitty take if you give it more than a few minutes thought, but it makes for a semi interesting image I suppose.
Reminds me of the secret boss in Digital Devil Saga. You fight the protagonist from a different game in the franchise. You’re just a random battle to him. The balance of the fight sure feels that way.
I always dreamed of creating a gaming studio called “Villain inc.” and only creating games from a villain perspective.
I used to play a game on genesis that had this premise. Heroes butchering monsters in the world, and you the main character starts out like onee of those heroes. Then you get turned into a monster and gets to experience the other side of it. Cant remember the name though. It was a good game!
fr, like the doom slayer is just a final boss for demons. He has a shit ton of different weapons and abilities, super tanky (sentinal armor on I’m to young to die), and has a kick ass sound track.
nice facebook meme. did grandma send it to you?
I think if you’re in a group then you’re probably the bad guy. All WoW players are the baddies going after dragons and the Lich King.
Lol
My husband and I talk about this all the time.
Once we get to a certain power level in *any* game like this we start being like, “are… are we the baddies? We murdered all those people…”
Sometimes we decide to RP and be like, “Well, only if they attack first. We’ll try diplomacy of course.” 😂
ehm.. they don’t actually explore the dungeon and fight before their “final boss”
This means nothing
Is this a real game? looks kinda cool
Can also be: Fight a Waaagh!, with lvl 1. equipment
Despite the fact that Undertale was a thing, so you were pacifying and sparing monsters rather than killing them all, just to get the True Pacifist ending for yourself and all of your monster friends that you’ve just broken out of the Underground.
i see a raid boss – also one of those orcs is one wipe from resigning as guild master because 5 of the other orcs have picked raid night to bring up guild drama and whatever other bullshit they could have logged on any other day to discuss.