Tuesday, February 11All That Matters

Settlers 2 but in the “Attack on Titan” world

6 Comments

  • We made this game called “Orbles” in 3 days for Ludum Dare 50.

    We love Settlers 2 and wanted to see more games with the same logistic mechanics, so we took a stab at it. It needs more refinment, but the base is kind of cool 😀
    Deep production chains had no place in the jam, but that’s definitely something we’d like to add.

    You can play it here, for free: [https://bippinbits.itch.io/orbles](https://bippinbits.itch.io/orbles)

  • Amazing!

    Something I loved about The Settlers wasn’t just the production chains but seeing the Settler’s actually carry their resources around. Something I feel too many games like to mask by having generic ‘items’ like boxes concealing the goods. The other thing modern gaming likes to do as well is rather than having a production cycle, for example where a villager takes a log and carves it into planks, you just make a building which “every 30 seconds produces a +1 plank”. As opposed to watching a villager take the log, go to their workstation, work on the object, then place the object down. It’s more real-worldy.

    I’m looking at you Anno!

    Looking forward to updates on this game ! =)

  • I never played Settlers or anything like this. Needless to say, the first 5 runs were infuriating.

    At round 6, I stumbled across a crucial early game mechanic – Gatherer/Temple reduction. By then I also understood 2 houses to a farm was most optimal, as well as how to position them.

    At round 8, I realized it was even more optimal to delete every building save for the first farm to optimize pathing.

    At round 9, I settled in to beat it as any further optimization wouldn’t make a significant difference.

    “*2 Cents*” –
    You don’t need to handhold, but you may want to explain certain functions more explicitly if you intend to grab a larger audience.

    Good Job👍🏻 Cool game

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