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It’s impressive how far graphics technology has come. This looks almost real.
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View Reddit by PC-mania – View Source
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It’s impressive how far graphics technology has come. This looks almost real.
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View Reddit by PC-mania – View Source
Remember when grinding in games was sitting by a block style river and hitting a key over and over again to increase your fishing skill level. Now imagine working 9-5 in this futuristic waffle house to increase your skill level or play the game free for 3-4 hours. Wait ….isn’t that real life….. oh wait.
Looks very much like Cyberpunk maxed out.
I’ve seen other virtually generated things that look more realistic than this. Sure, it’s way more detailed, but it still clearly looks digital to me.
It looks unreal
It’s a tech demo so of course it looks good. Also, many AAA games on the market get pretty close to this these days. It’s a lot easier to make a non-interactive single environment look polished than an entire open world game.
meh, it looks very good for a video game, but i would not call it life like. all of the surfaces are too perfect. they have no dings or dents or stains anywhere and that makes the whole scene look fake to me.
It may be because I’ve come to expect realism from GPUs and my brain has adjusted to better pick out the minutiae telltales of a rendered scene, but if I was shown this with no context it still would have looked like computer graphics to me. Impressive for real-time rendering, certainly, but nowhere near fooling my brain into thinking this is real.
It looks like the Afterlife bar in Cyberpunk 2077
It looks real alright, but it’s too “perfect”. Almost sterile.
We’ve seen this “it almost looks like a photograph” sentiment in games media for 25 years now. I wonder what people will think in another 10 years looking back at this and wondering how we ever thought this looked real to begin with.
The Afterlife is looking good
I’m really starting to get pissed on these ultra neon astethic showcases to promote path tracing. BFV’s application from 1st generation RTX feels more impressive than this because it actually feels real graphics rather then oversaturation
Very impressive, but we have made the same comments since the PS1 era lol. At the time it was all about how one day the gameplay footage will look as good as the rendered cutscenes, but I don’t think it will ever catch up. You can have the best looking graphics for gameplay, but the rendered cutscenes will then look even better.
It looks neat, and certainly impressive, but sterile. [Realism](https://youtu.be/otu_iFTivQw?si=_PyUy2-xL5yPGhys) is something else.
>This looks almost real.
Does it though?
It is cool but there have been much more impressive UE showcases over the last years. This one still looks quite video-gamey
Kinda feels meh, am I the only one?
If you compare this video with the 2002 E3 tech demo of DOOM 3, the progress over time has been very limited. Especially when you look at the investment you have to make in GPU power today to get this level of graphics in a game.
I don’t care about ray tracing at all but DLSS is such an amazing technology. Will definitely go with a Nvidia card next time solely for the DLSS.
This doesn’t look realistic to me at all, but it does look really **really** good. And it looks good with and without ray tracing. Honestly this demo is more of a showcase demonstrating how important lighting and level designing is for games.
What kills the realism for me is the color grading. Whether that coloring is baked into the lights or done as a post-processing filter, it makes all that heavy lifting the GPU is doing with ray tracing feel cheaper. As others have said, it feels like Cyberpunk, or in other words, it does not feel real, it feels like a game.
I feel like for demos showcasing realism, showing relatable/familiar environments gets more of a “wow” factor from me.
Still, its an amazing technology. The fact that the underlying engine is not what makes it feel fake, but the demo itself is kind of a cool meta-demo itself.
This is a pretty bad example of photoreal to me, there’s tons of examples out there that are far past ‘almost real’. All the textures are too repetitive, and the environments are to crispy to be real. This looks like your standard UE game, and the focus is typically how fast it can do lighting of this quality, not how real it is. UE is already known for amazing lighting which is why it’s used in movies and tv these days too.
perhaps, Unreal?
It does not look real. It has that HDR over-saturated look that isn’t realistic but stylized.
It looks like the whole place was just washed the water dried and the reflections did not go away.
Very pretty but someone needs to look at the dictionary
This is [photorealism in Unreal 5](https://www.youtube.com/watch?v=86f9A9UlI0Y&t=306s)
It’s actually wild how ray reconstruction makes regular raytracing look bad in comparison. It looks so good!
If someone thinks this looks almost real, they need to get out more.