Tuesday, February 25All That Matters

20 years ago Valve showcased the Source Engine at E3 2003. This was what true innovation in the gaming industry looked like.

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I remember watching this as a kid and being absolutely astonished. This game was so far ahead of everything else out at that time and it took years for other companies catch up. You can hear the awe from the journalists present.

Maybe it’s just nostalgia but I am still awed by this Tech Demo.


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View Reddit by Genghis-GasView Source

28 Comments

  • My HS/College years were the 90s. My first FPS on my P100 was Doom.

    I remember being blown away that we could “jump” and “duck” in Dark Forces.

    I remember one game (maybe it was Descent or Descent II) advertising “volumentric fog” as part of their marketing on the box.

    Nothing was as cool, though, as picking up that can and throwing it at the Combine Fascist at the start of HL2. I’m not joking . . . My buddies and I replayed that one scene *just because* the interaction was amazing.

    And the rest of the game was like that, too. I wonder if HL2 is the first, true “fart around game” where, you know like you do in GTA or Just Cause, you just fuck around with stuff, go off mission and mess with the physics because it exists and it’s fun. I remember getting the rebar cross bow (I mean, read that shit a second time), and just shooting random shit to see what would happen.

    The Source Engine and HL2 were a game changer and is up there with on my my favorite gaming memories of all time.

  • Man it’s sad that even today that looks impressive…

    I feel like the only games that pushed physics and interaction with environment even more then HL2 are Crysis (the first one), both Zelda: BoTW and ToTK and maybe HL: Alyx.

  • Oh man, what memories. I was at this E3 and Valve had a small enclosed booth that year, that was just running this same presentation again and again all show. The line would fill up right away each day.

    A co-worker and I tried to get on the line, but they weren’t allowing anymore people to queue since the show was an hour or so away form closing. But a Valve staffer handed us tickets and told us to head over to a certain hotel a few blocks away. We took a cab and the front desk took our tickets and told us to wait outside a certain room. We get up there and a few other folks are just sitting in a hotel hallway outside he room. A few mins later, the door opens up and a handful of people walk out.

    We go inside and the small hotel room has had the bed and most other furniture removed, except for chairs for us, a large screen, and PC desk. And who is sitting at the desk but fucking Gaben himself. We couldn’t believe it. A few other co-workers had been able to see the show at the Valve booth the day before, so we knew generally what to expect, but to have it delivered by the man himself was pretty fucking cool.

    No time for questions or anything afterwards, as they had another group waiting outside, but it’s one of my favorite gaming memories.

  • I waited literally 5+ hours to see that HL2 demo. After watching it, I left the convention ctr knowing that nothing else would come anywhere close for the remaining 1-2 days of the show. That was the longest line I ever waited in, in the 3 years I attended that show. Worth it.

  • This was released on PC in mind. The OG Xbox version has the frame rates of the average Nintendo 64 game

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    However OG Xbox runs Doom 3 well, which is comparable to Half Life 2 in terms of tech.

  • I remember when HL2 was released I was playing it on a Ti4600 supporting DX8. Half way through playing the game I upgraded to a 6600GT supporting DX9 – The difference was astounding, I was just running around admiring the graphics.

    To this day, Black Mesa looks gorgeous, especially on the Zen levels.

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